| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 | //------------------------------------------------------------------------------// <auto-generated>//     此代码由工具生成。//     运行时版本:4.0.30319.42000////     对此文件的更改可能会导致不正确的行为,并且如果//     重新生成代码,这些更改将会丢失。// </auto-generated>//------------------------------------------------------------------------------namespace IMCS.Properties {    using System;            /// <summary>    ///   一个强类型的资源类,用于查找本地化的字符串等。    /// </summary>    // 此类是由 StronglyTypedResourceBuilder    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen    // (以 /str 作为命令选项),或重新生成 VS 项目。    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]    internal class Resources {                private static global::System.Resources.ResourceManager resourceMan;                private static global::System.Globalization.CultureInfo resourceCulture;                [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]        internal Resources() {        }                /// <summary>        ///   返回此类使用的缓存的 ResourceManager 实例。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Resources.ResourceManager ResourceManager {            get {                if (object.ReferenceEquals(resourceMan, null)) {                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IMCS.Properties.Resources", typeof(Resources).Assembly);                    resourceMan = temp;                }                return resourceMan;            }        }                /// <summary>        ///   重写当前线程的 CurrentUICulture 属性,对        ///   使用此强类型资源类的所有资源查找执行重写。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Globalization.CultureInfo Culture {            get {                return resourceCulture;            }            set {                resourceCulture = value;            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap backgroup1 {            get {                object obj = ResourceManager.GetObject("backgroup1", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap backgroup2 {            get {                object obj = ResourceManager.GetObject("backgroup2", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap danzaiju {            get {                object obj = ResourceManager.GetObject("danzaiju", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap jiaju {            get {                object obj = ResourceManager.GetObject("jiaju", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap small1 {            get {                object obj = ResourceManager.GetObject("small1", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap small2 {            get {                object obj = ResourceManager.GetObject("small2", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ToolTip {            get {                object obj = ResourceManager.GetObject("ToolTip", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ToolTip1 {            get {                object obj = ResourceManager.GetObject("ToolTip1", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap tuopan {            get {                object obj = ResourceManager.GetObject("tuopan", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }    }}
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